Thursday, May 30, 2013

ct0006 - Creating vector art using MoSpline in Cinema 4D

In this tutorial, you will create vector art using MoSpline, shown in Figure 1.

Figure 1

1. Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager.

2. Choose MoGraph > MoSpline from the main menu; a MoSpline is added to the Object Manager.

3. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter -12.5 in the Offset spinner and enter 85.1 in the Start spinner.

4. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager,choose the Simple button; the Simple area is displayed. In the Simple area, set the parameters as follows:

Length: 5831           Segments: 56               Angle H: 176          
Angle P: 271           Angle B: 360               Curve:  -143               
Bend: -87              Twist: 360                  Width: 1.5

After entering these values MoSpline is displayed, as shown in Figure 2.

Wednesday, May 22, 2013

ct0005 - Creating animation using MoGraph and Softbody Dynamics

The Dynamics Body tag consists the object-relevant properties of both the Rigid and Soft Bodies and is the most important control element for Dynamics.  In this tutorial, you will create motion graphics animation, shown in Figure 1.
Figure 1
1. Choose Create > Object from the main menu; a cascading menu is displayed. Now, choose Sphere from it; a Sphere is added to the Object Manager.

2. Make sure the Sphere is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter 10 in the Radius spinner.

3.  Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager. In the Object Properties area, select XZ from the Plane drop-down list.

4. Choose MoGraph > Cloner from the main menu; Cloner is added to the Object Manager.

5. Create a cloner using the Cloner tool. In the Attribute Manager, select Object from the Mode drop-down list.

6. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, choose the arrow button next to the Object text box and select Circle in the Object Manager. The Circle object is added to Object text box.

7. Make sure that Cloner is selected in the Object Manager. In the Attribute Manager, enter 450 in the Count spinner.


8.  In the Object Manager, select Sphere and then drag it to Cloner; the Sphere is connected to Cloner. Also, clones of Sphere are created in the Perspective viewport, as shown in Figure 2.

Wednesday, May 15, 2013

Coming Soon - Abstract Animation C4D Tutorial

Animation created using MoGraph and Softbody Dynamics



Stay tuned !!!

Special of the month - Avail 50 % discount

Avail 50% discount on the following textbooks:

Adobe Premiere Pro CS6 - A Tutorial Approach
Adobe Flash Professional CS6 - A Tutorial Approach
The eyeon Fusion 6.3 - A Tutorial Approach

Now that’s some good deal to crack!

Maxon Cinema 4D Studio R14 Book

Maxon Cinema 4D Studio R14 Book

Maxon Cinema 4D Studio R14 Book aims at harnessing the power of MAXON CINEMA 4D R14 Studio for modelers, animators, and designers. The Maxon Cinema 4D Studio R14 Book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R14 Studio. Keeping in view the varied requirements of users, the textbook first introduces the basic features of CINEMA 4D R14 Studio and then progresses to cover the advanced techniques. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This textbook will help you unleash your creativity and transform your imagination into reality with ease.

Use code cgs2013 to get $4 discount:

Buy Maxon Cinema 4D Studio R14 Book Now

Sunday, May 12, 2013

ct0004 - Create abstract flower shape using animated growing splines in CINEMA 4D

The MoSpline is a Spline generator with which you can grow flower-like spline shapes and animate growing splines. In this tutorial, you will create motion graphics, shown in Figure 1 using Mospline.
Figure 1
1. Choose Create > Spline from the main menu; a cascading menu is displayed. Now, choose Circle from it; a Circle is added to the Object Manager.

2. Make sure the Circle is selected in the Object Manager. In the Attribute Manager, choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter 5 in the Radius spinner.

3. Choose MoGraph > MoSpline from the main menu; MoSpline is added to the Object Manager.

4. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager,choose the Object button; the Object Properties area is displayed. In the Object Properties area, enter 0.7 in the Offset spinner and clear the Extend End check box.

5. Make sure the MoSpline is selected in the Object Manager. In the Attribute Manager,choose the Simple button; the Simple area is displayed. In the Simple area, set the parameters as follows:

Length: 1086          Steps: 24                    Segments: 100 
Angle H: 198          Angle P: 183               Angle P: 182 
Curve:  129            Bend: 48                    Twist: 50
Width: 3.19

After entering these values MoSpline is displayed, as shown in Figure 2.
Figure 2
6. Choose Create > NURBS  from the main menu; a cascading menu is displayed. Now, choose Sweep NURBS from it; a Sweep NURBS is added to the Object Manager.

7. Make sure that MoSpline is selected in the Object Manager. Press and hold the left mouse button on MoSpline and drag the cursor to Sweep NURBS in the Object Manager; the MoSpline is connected to Sweep NURBS in the Object Manager. Similarly, drag Circle to Sweep NURBS in the Object Manager; the Circle is connected to Sweep NURBS in the Object Manager. 

8. Select MoSpline in the Object Manager. Choose MoGraph > Effector > RandomRandom is added to the Object Manager.

9. Select Random in the Object Manager. Choose the Parameter button. Expand the Transform area, clear the Position check box and select the Scale check box. Next, enter 0.38 in the S . Y spinner. Next, enter 0.45 in the S . Z spinner.

10. In the Transform area, select the Rotate check box and enter 36 in the R . H spinner and 6 in the R . P spinner. 

11. Choose Create > Light > Light from from the main menu; a light  is added to the Object Manager.

12.  Make sure that Light is selected in the Object Manager. In the Object Manager, choose the General button. In the General area, select Shadow Maps (Soft) from the Shadow drop-down list and Volumetric from the Visible Light drop-down list.

13. Choose the Visibility button. In the Visibility area, enter 25 in the Outer Distance spinner. Choose the Lens button in the Attribute Manager and select Candle from the Glow drop-down list.

14. Now, invoke the Move tool and place the Light in center of the MoSpline in the Perspective viewport, as shown in
 Figure 3.
Figure 3
15. Choose Create > Light > Light from from the main menu; a Light.1 is added to the Object Manager. place the Light on the top of the MoSpline, as shown in Figure 4.
Figure 4
16. Double-click in the Material Manager; a new shader with the name Mat is created in the Material Manager. Select the shader; the Material Editor is displayed. In the Color area, set the parameters as follows:

R: 143          G: 34         B: 197

17. In the Material Editor, select the Reflection check box; the Reflection area is displayed. In the Reflection area, enter 46 in the Brightness spinner.

18. Make sure the Mat is selected in the Material Manager. Drag and drop the Mat shader on the MoSpline in the Object Manager; the Mat is applied to the MoSpline.

19. Choose the Render to Picture Viewer button from the Command Palette; the rendering takes place in the Picture Viewer window.